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Softology

Here are the games that I have designed since 1988/9 ...

Phantom - The Mission ( C64 - 1989 )

Phantom - The Mission ( C64 - 1989 )

A game designed for the Commodore 64 by myself and David Axtell on the Shoot'em Up Construction Kit, which was sold to Commodore Disk User for £100.

Coin Mania ( Amiga - 1995 )

Coin Mania ( Amiga - 1995 )

Programmed by David Griffin in AMOS with graphics designed by myself. This is a puzzle game with 50 levels and comes complete with a level designer.

Bugsy ( PC - 2005 )

Bugsy ( PC - 2005 )

This is the first game I programmed using Game Maker on a PC. It took less than two months to design and features music by Darren Izzard.

Elastic Band Warrior ( PC - 2009 )

Elastic Band Warrior ( PC - 2009 )

I got the inspiration from old 8-bit single screen Mastertronic games for this one. Just fire your Elastic Band and destroy those Bouncing Balls, Ghosts and Zombies. Features Music by Martin Dodd.

Office Worker ( PC - 2009 )

Office Worker ( PC - 2009 )

Inspired by the mundane duties of an Officer Worker, this platform game features five levels of varied fun. The music for this game is composed by Bit Shifter from the album Information Chase is used with kind permission.

Lightbulb Luke ( PC - 2009 )

Lightbulb Luke ( PC - 2009 )

Inspired by the typical duties of an odd job man. This five level platformer game features a variety of collecting, shooting Cockroaches, fixing leaky water appliances and cleaning down Graffiti from walls. Features Music and Sound Effects by Martin Dodd.

Phantom Millennium ( PC - 2010 )

Phantom Millennium ( PC - 2010 )

Based on the Commodore 64 game, Phantom - The Mission, I thought I'd give this one a PC remake. I certainly learnt some new techniques with this one. Music and Sound Effects by Chris 'Infamous' Bailey.

Coin Mania Remix ( PC - 2010 )

Coin Mania Remix ( PC - 2010 )

I was aiming for an isometric 3D looking remix for the 1995 Amiga version of 'Coin Mania'. I think I pulled it off ! However, the programming of this game proved quite challenging in certain areas. Features Music and Sound Effects by Kent 'Powertrace' Valden.

Roswell Project ( PC - 2010 )

Roswell Project ( PC - 2010 )

Inspired from countless Alien Conspiracy documentaries and Films. There is a couple of versions of this game for PC, one from 2010 and an updated version in 2013. This is cross platform version runs on Android, MAC, Ubtuntu and PC. Features Music and Sound Effects by Chris 'Infamous' Bailey.

Everyone's Platformer ( PC - 2011 )

Everyone's Platformer ( PC - 2011 )

This was a contribution to a retro gaming event held in Oxfordshire. Although, there is only one level to this platformer. There is enough going on to keep you on your toes. Features Music and Sound Effects by Max Hall.

Fartoids ( Android / PC - 2011 )

Fartoids ( Android / PC - 2011 )

This game was a challenge to myself to produce over a holiday weekend period and initally released on the Android platform. It is available on other platforms, but maybe in alpha or beta state.

Shapes Mindorama ( PC - 2012 )

Shapes Mindorama ( PC - 2012 )

This was my first semi-serious attempt at creating a game on the Android platform. It's a puzzle game that originally featured 50 levels, but now has 99 ! The programming for this one drove me mad at times, the amount of variable checks has to be included, especially to stop the player picking up more than one shape. Definitely one of my proudest projects to date ! Features Music and Sound Effects by Kent 'Powertrace' Valden.

Dead Pixel Invaders ( PC - 2012 )

Dead Pixel Invaders ( PC - 2012 )

Based on a mini-game from 'Roswell Project' this expanded into a nice 25 level shoot'em up with a surprise. You have to shoot each invader more than once in order to destroy them. Each stage has a different type of invader manoeuvre, this adds more of a twist to the gameplay. Features Music and Sound Effects by Chris 'Infamous' Bailey.

Bump ( 2012-2015 )

Bump ( 2012-2015 )

Another mini-game for the retro gaming event in Oxfordshire. This simplistic game is available on HTML5, Android, PC and Ubuntu. There has been a few updates for this game with only the Android platform getting a full release update. Features Music by Kent 'Powertrace' and Sound Effects by Chris 'Infamous' Bailey.

Bugsy Reloaded ( 2014 )

Bugsy Reloaded ( 2014 )

Based on the 2005 Bugsy, this is an epic reloaded version with many features and effects I wish I'd had the skills to implement many years ago. The game is pretty faithful to the original and also contains a bonus mini-game. This game is currently only available on Android, PC and Ubuntu in the future. This game also marks 10 years of programming with GameMaker, now GameMaker:Studio. Features MP3 quality Music by Darren Izzard and Sound Effects by myself.

Super Bump ( 2014 )

Super Bump ( 2014 )

Intended as a break from programming Bugsy Reloaded, Super Bump is a reboot of Bump. It features most of the same gameplay, but has a few more features and a bonus round. I added the Facebook and Twitter features to give the game more interactivity. Super Bump is currently only available on Android and PC, but hopefully will be available on HTML5 and Ubuntu in the future. There is no Music on this game, only Sound Effects by myself.

Barriers ( 2016 )

Barriers ( 2016 )

After dusting down some code from 2014, I decided to bring this project to life again. During a week off, I managed to get most of the game workings finished. Then each week after, following a task list, I tweaked and polished until everything was complete. After a break from game design for a couple of years, this certainly opened my mind to better and new coding techniques. Barriers is currently available on Android / PC. Features Music by Kent 'Powertrace' Valden and Sound Effects by myself.

16 Degrees ( PC - 2020 )

16 Degrees ( PC - 2020 )

A long awaited PC only 3 level mini-game that took a little longer to develop than expected. Your weapons can start to overheat from 16 degrees and above. Power ups feature in this game! I even surprised myself with how they worked! Music by Chris 'Infamous' Bailey with Sound Effects by myself.

Arista Blasta ( PC - 2021 )

Arista Blasta ( PC - 2021 )

First thought of and realised from an unfinished Commodore 64 project, Arista Blasta is a fast-paced Shoot 'Em Up with 10 levels coded over Christmas 2020. Features Sound Effects created with Bfxr.

UP ( PC - 2016 )

UP ( PC - 2016 )

Originally designed for Android, UP is an arcade reaction game where you have to be alert and use the left-button of your Mouse in order to get through to the next level. Features Music by Max Hall.

UP ( ZX Spectrum Next - 2021 )

UP ( ZX Spectrum Next - 2021 )

Converted and programmed on the ZX Spectrum Next with the aid of a Microsoft Visual Code Extension by Remy Sharp and CSpect Emulator by Mike Dailly, it has been possible to recreate UP on a next generation Sinclair Computer in BASIC.

UP ( Commodore 64 - 2021 )

UP ( Commodore 64 - 2021 )

Converted and programmed on the Commodore 64 with the aid of a CBM PRG Studio by Arthur Jordison and VICE Emulator, it has been possible to recreate UP in Commodore 64 V2 BASIC. Despite the limitations, it has turned out to be a neat mini game.

Boxy ( ZX Spectrum Next - 2021 )

Boxy ( ZX Spectrum Next - 2021 )

Programmed on the ZX Spectrum Next in NextBASIC with the aid of a Microsoft Visual Code Extension by Remy Sharp and CSpect Emulator by Mike Dailly. A concept for a potential full game. Full source code included. Uses expanded sprites as the main background. This is explained in the accompanying documentation.

UP ( MEGA65 - 2022 )

UP ( MEGA65 - 2022 )

Converted and programmed for the MEGA65 with the aid of a Xemu Emulator and Sprite conversion with CBM PRG Studio by Arthur Jordison. Most of the spirit is from the original Commodore 64 V2 BASIC version with a little tweak here and there.

Gravity Descent ( MEGA65 - 2022 )

Gravity Descent ( MEGA65 - 2022 )

Programmed for the MEGA65 with the aid of a Xemu Emulator and Sprite conversion with CBM PRG Studio by Arthur Jordison. An original game with gravity as it's theme.

Mega Pixel Bomber Blitz ( Commodore 64 - 2022 )

Mega Pixel Bomber Blitz ( Commodore 64 - 2022 )

Programmed on the Commodore 64 with the aid of a CBM PRG Studio by Arthur Jordison and VICE Emulator, it has been possible to code in Commodore 64 V2 BASIC. Based and inspired from a program listing by Tony Rushbrook called 'Street Bomber' in 1984 on the Commodore 64. The PETSCII art adds a more fun element to the game.

Mega Pixel Bomber Blitz ( MEGA65 - 2022 )

Mega Pixel Bomber Blitz ( MEGA65 - 2022 )

Programmed for the MEGA65 with the aid of a Xemu Emulator and Sprite conversion with CBM PRG Studio by Arthur Jordison. Based and inspired from a program listing by Tony Rushbrook called 'Street Bomber' in 1984 on the Commodore 64. The PETSCII art adds a more fun element to the game.

Zappy! ( MEGA65 - 2022 )

Zappy! ( MEGA65 - 2022 )

Programmed for the MEGA65 with the aid of a Xemu Emulator and Sprite conversion with CBM PRG Studio by Arthur Jordison. Stop the Flying Saucers from landing on your moon surface. They don't shoot but only taunt you with their tracking beams. A simple little shoot'em up!

Bump Pocket ( MEGA65 - 2022 )

Bump Pocket ( MEGA65 - 2022 )

Programmed for the MEGA65 with the aid of a Xemu Emulator and CBM PRG Studio by Arthur Jordison. Based on the PC version of Bump and Super Bump. Although this is a simpler version, it still packs a punch as a neat mini-game.

Bump Pocket ( ZX Spectrum Next - 2022 )

Bump Pocket ( ZX Spectrum Next - 2022 )

Programmed for the ZX Spectrum Next with the aid of Visual Studio by Microsoft, NextBASIC extension by Remy Sharp and CSpect by Mike Dailly. Based on the PC version of Bump and Super Bump. Although this is a simpler version, it still packs a punch as a neat mini-game.

Pixel Jump ( ZX Spectrum Next - 2023 )

Pixel Jump ( ZX Spectrum Next - 2023 )

Programmed for the ZX Spectrum Next with the aid of Visual Studio by Microsoft, NextBASIC extension by Remy Sharp and CSpect by Mike Dailly. This is a basic platformer which set a few challenges but ended up as a cross platform project.

Pixel Jump ( MEGA65 - 2023 )

Pixel Jump ( MEGA65 - 2023 )

Programmed for the MEGA65 with the aid of a Xemu Emulator and CBM PRG Studio by Arthur Jordison. This is a basic platformer which set a few challenges but ended up as a cross platform project. This is an unfinished game!

Pixel Burst ( PC - 2023 )

Pixel Burst ( PC - 2023 )

Programmed for the PC with GameMaker. This completes the Pixel-Burst-Jump project over a cross platform. Featuring 10 different levels, high score table, Sound Effects created with Bfxr and Music wonderfully composed by Sophie Rose. This version of the game will certainly test your skills and wits!

Pixel Blitz Pocket Version ( Commodore VIC20 - 2023 )

Pixel Blitz Pocket Version ( Commodore VIC20 - 2023 )

This is a cut down - remix version of 'Mega Pixel Bomber Blitz' on the Commodore 64 Programmed on the Commodore VIC20 with the aid of a CBM PRG Studio by Arthur Jordison and VICE Emulator, it has been possible to code in Commodore 64 V2 BASIC. Based and inspired from a program listing by Tony Rushbrook called 'Street Bomber' in 1984 on the Commodore 64. The PETSCII art adds a more fun element to the game.

Pixel Blitz Pocket Version ( Commodore 16 - 2023 )

Pixel Blitz Pocket Version ( Commodore 16 - 2023 )

This is a cut down - remix version of 'Mega Pixel Bomber Blitz' on the Commodore 64 Programmed on the Commodore VIC20 with the aid of a CBM PRG Studio by Arthur Jordison and VICE Emulator, it has been possible to code in Commodore 64 V2 BASIC. Based and inspired from a program listing by Tony Rushbrook called 'Street Bomber' in 1984 on the Commodore 64. The PETSCII art adds a more fun element to the game.

Pixel Blitz Pocket Version ( Commodore PET - 2023 )

Pixel Blitz Pocket Version ( Commodore PET - 2023 )

This is a cut down - remix version of 'Mega Pixel Bomber Blitz' on the Commodore 64 Programmed on the Commodore VIC20 with the aid of a CBM PRG Studio by Arthur Jordison and VICE Emulator, it has been possible to code in Commodore 64 V2 BASIC. Based and inspired from a program listing by Tony Rushbrook called 'Street Bomber' in 1984 on the Commodore 64. The PETSCII art adds a more fun element to the game.

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